A photo of myself sitting on some stairs, posing with my hand under my chin and my leg extended

Kayleigh East

She/Her

Game Designer

Gameplay | Multiplayer | Combat

RIT Game Design BS '21


Games are a form of expression. A lot of love goes into each character, move set, and line of code. <3I'm a flexible designer and quick learner, working as an advanced designer at Schell Games. Before Schell, I was a gameplay designer for Ubisoft on XDefiant. In my downtime, I work on my personal game UpRooted!When I'm not making cool games (or gaming), I'm usually drawing or making puns.


Experience

Skills


Editors

Snowdrop, Unity, Unreal

Scripting

Visual Scripting/Blueprints, C#, C++

Documentation and Tools

Miro, Confluence, Jira, Trello, Microsoft Suite, Perforce, Git, Photoshop


Professional Work

Cover art for XDefiant, a Phantom is holding a gun in front of a yellow cheveron

Schell Games - Dragon Grove

Advanced Game Designer

2025 - Current✨


Designing gameplay and levels for a Meta-published 3D puzzle game, Dragon Grove. I've designed core, signature, and shared mechanics. I've directed our level design approach, leading the design, tutorialization, and content ramping for 200+ levels. I've balanced this against longitudinal playtests, alongside director and client feedback. The game is slated to release in spring 2027 on the new Meta VR Glasses and Meta Quest.

Cover art for XDefiant, a Phantom is holding a gun in front of a yellow cheveron

Ubisoft - XDefiant

Game Designer

2021 - 2024


Designed faction classes along with core and limited-time game modes for Ubisoft's first-person hero shooter XDefiant. Every IP-inspired faction had its own passive, special abilities, and unique ultimate.I led the launch faction Dedsec and created abilities for future unreleased factions! I created core game modes Hot Shot and Bomb, and a Rayman mode, Lum Hunt.I regularly pitched to directors and stakeholders aligning goals, collaborated across disciplines, and authored detailed design documentation. I prototyped, implemented, and bug fixed my features within an Unreal-like engine, using visual scripting. I held playtests, gathering feedback to ensure balance and quality, while monitoring public opinion on socials.

Cover art from Rocksmith+, there's an acoustic and blue electric guitar standing in front of a keyboard. There's a yellow R behind all of the instruments

Ubisoft - Rocksmith+

Game Design Intern

2021


On the music-learning game Rocksmith+ I had the opportunity to help prototype for the game's piano mode! I designed, pitched, and implemented features with visual scripting in Snowdrop.


Personal Work

Image of UpRooted's title art, Anaiah and Finn stand side by side

UpRooted

Lead, Game Designer, Programmer

2020 - Present


UpRooted is a 2.5d action-adventure featuring a mage and a paladin fighting to hack a virus corrupting a forest. Play as two and fight as one, stunning as a mage and slashing as a paladin.
UpRooted's a Unity passion project I lead with a team and develop in my spare time! It features buddy AI, magic and sword combat, and puzzles.
A designer so nice she designs twice <3


Let's make something fun!!


Feel free to contact, connect, steal my resume, or follow me!